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Arnold render tutorial
Arnold render tutorial













arnold render tutorial

Click on the folder and assign miko_sword_normal.tif.

arnold render tutorial

Click on the checkerboard to the right of Bump Mapping, click on file, and next to Bump Value click on the arrow. Then, scroll down in the attribute editor and click on Geometry. Under Emission Color, assign the miko_sword_emissive_PNG.png image and under Emission Weight, assign the miko_sword_emissive_Alpha.tif image. Since the sword has emission, we'll have to scroll down in the Attribute Editor and click on the Emission dropdown. Next, follow the process outlined above to assign the miko_sword_Roughness.tif image to the Specular Roughness node. Click on the checkerboard to the right of Base Color, click on the file node in the Create Render Node dropdown, click on the folder icon to the right of Image Name in the file node, and choose miko_sword_Base_Color.tif. Then, in the Attribute Editor, you'll see the default attributes for the new aiStandardSurface shader. This will assign an aiStandardSurface shader to the mesh. From the materials given, select Arnold shader, and in that dropdown, select aiStandardSurface. Right click and drag your cursor down to select "assign new material". We can delete these shaders from within the Hypershade so that we're starting fresh.įirst, to set up Miko's sword, select the sword geometry. Miko comes with pre-assigned shaders ending with _mat. Before we begin, it's wise to create a skydome light in your scene so that you can periodically check how your shaders look in the Arnold Renderview. Here's how you can set these texture sets up with their respective textures using aiStandardSurface shaders in Arnold for Maya. In this tutorial I'll cover the specific setup process for each of these texture sets, because while most of them follow the exact same steps, some of them have additional maps to plug in. You'll see that there are 10 respective texture sets, or texture map images that correspond with 10 different sets of Miko's mesh. Open up the rig file and take a look at the textures in the folder. This tutorial covers setting up the shaders from scratch in Arnold, so with that in mind, lets get started!Įrin big thanks to Erin for all her help providing this content! Rendering in Arnold for Animators - Kiel FigginsĬreating a fun animation is great, but sometimes you want some solid renders to go with it.















Arnold render tutorial